atree3d_tips_mapping_1

Hello,

during a new tree construction I have try to find a new way to mapping each part of the trunk and branch. So you can see what I found just below.

/!\ clic on pictures to see the entire information /!\

Create the test material

atree3d_tips_mapping_2

to the test I create a spline and apply the material.

atree3d_tips_mapping_3

it’s not ok for a good mapping

so I have test/found something new (for me) :  apply a « UVW Xform » modifier and change the U & V tile

atree3d_tips_mapping_4

that’s better. :)

Now it’s time to test this during a tree creation.

atree3d_tips_mapping_5

I select the T-1 / shape / add modifier « UVW Xform  »

-> but that’s make a script error :(

So the only way to use this method is to apply different id on different level branch and trunk and after the tree is build select one by one each id and apply the modifier « UVW Xform » with correct parameter.

Here is the result

atree3d_tips_mapping_6

With this method you materials have coordinates at 1 for each map (diffuse, bump, reflect…)

Hope you will find this helpfull, if you have some tips posts it in the comment or by mail.

Thanks for reading.

Bye

YANN

 

One Comment on “Mapping – tips & tricks”

  1. 1 3dtreexchange » Blog Archive » Tree #26 said at 15:52 on février 10th, 2013:

    […] tree is built with the new method of trunck and branch mapping (see tuto here). See below to the differents […]